AI Insights · Timothy · April 2022
Top 5 Hasbro Games on Android in South America - Q1 2022 Performance
In Q1 2022, Hasbro's top games on Android in South America showed varied trends in downloads, revenue, and active users. Discover the performance metrics of each game.
In the first quarter of 2022, the performance of Hasbro's top games on the Android platform in South America exhibited diverse trends in terms of downloads, revenue, and active users. Here’s a closer look at the performance metrics for each game, based on data from Sensor Tower.
PJ Masks™: Hero Academy saw fluctuating weekly downloads, starting strong with around 76K in early January and gradually decreasing to approximately 14K by the end of March. Weekly revenue peaked at $78 in late January, with other weeks fluctuating between $20 and $50. The app's active users also saw a decline from about 137K in early January to around 52K by the end of March.
PJ Masks™: Moonlight Heroes experienced a steady decline in weekly downloads from around 69K in late January to approximately 32K by the end of March. Revenue remained low throughout the quarter, peaking at $17 in late January. The number of active users started at about 319K in early January and decreased to roughly 254K by the end of March.
Epic Prankster: Hide and shoot showed consistent weekly downloads, starting at around 58K in early January and tapering off to about 24K by late March. Revenue peaked at $79 in early March, with other weeks varying between $20 and $72. Active users saw a peak of approximately 109K in early January and gradually decreased to around 94K by mid-February.
Peppa Pig: Polly Parrot had a notable decline in downloads, from around 55K in late December to about 25K by the end of March. Active users also decreased from approximately 92K in late December to around 57K by the end of March. The app did not generate any revenue during this period.
Ricky Zoom™ maintained relatively stable weekly downloads, starting at around 22K in late December and ending at approximately 24K by the end of March. Revenue remained low, peaking at $16 in early January. The number of active users increased from about 37K in late December to approximately 49K in early March.
For more detailed insights and performance metrics, visit Sensor Tower.